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Steam connection timeout
Steam connection timeout






Elapsed: 60.00, Real: 59.97, Good: 59.97, DriverTime: 60.00, Threshold: 60.00, RemoteAddr: #.#.#.#:7777, Name: SteamNetConnection_0, Driver: PendingNetDriver SteamNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL'

steam connection timeout

LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Elapsed: 60.00, Real: 59.97, Good: 59.97, DriverTime: 60.00, Threshold: 60.00, RemoteAddr: #.#.#.#:7777, Name: SteamNetConnection_0, Driver: PendingNetDriver SteamNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL LogNet:Warning: Network Failure: PendingNetDriver: UNetConnection::Tick: Connection TIMED OUT. LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. LogVoiceEncode:Warning: Dropping voice data due to network layer not processing fast enough RemoteAddr: #.#.#.#:7777, Name: SteamNetConnection_0, Driver: PendingNetDriver SteamNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL LogNet: UPendingNetGame::InitNetDriver: Sending hello. LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: gardenwars, ProjectVersion: 1.0.0.0, EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 4268932630 However, even though joining is successful, it never connects / loads the map like it does with OnlineSubsystemNull - it just sits there until the connection times out: 2016.09.11-21.40.36:303]LogNet: Game client on port 7777, rate 10000 LogOnline:Verbose: Received 86 bytes from #.#.#.#:14001 LogBlueprintUserMessages: Session result - Server name = Spoondog, Ping = 9999, MaxPlayers = 8, CurrentPlayers = 1Īnd the server receives some bytes from the client when trying to connect: LogOnline:Verbose: Received 16 bytes from #.#.#.#:14001

steam connection timeout

The client can see the session (session name matches the hosts' steam name), and it apparently joins the session successfully (the success pin on the join session node is fired): LogBlueprintUserMessages: Join session success

steam connection timeout

The problem with LAN only happens with OnlineSubsystemSteam - LAN matches work OK with OnlineSubsystemNull. Our game is able to connect fine using OnlineSubsystemSteam when hosting over the Internet, but when it comes to a LAN match we are unable to join the listen server (either by typing "open #.#.#.# or by joining via session).








Steam connection timeout